Research Interest
I have a dual background in software engineering / data analysis and digital interactive arts / narratology. My current primary interest is applying computational methods to "curatorial" co-creative social network analysis and digital humanities narratology, as well as computational creativity studies. My technical and artistic background helps me build the tools, datasets, and creative theory foundations necessary for these studies.
I am actively seeking opportunities to contribute to research and RSE projects in narratology, social network analysis and cultural heritage database.
What can I do ...
Digital Humanities
I employ techniques such as topic modeling and network modeling for text and narrative analysis by Gephi and other tools. Additionally, I have applied similar data methodologies in projects related to social network analysis, user profile analysis, and human factors in traffic safety.
Software Engineering
Project Management: Manage project development using Agile and Scrum methodologies.
Database Design: Capable of domain modeling for projects and designing scalable MongoDB and PostgreSQL databases.
Backend Management: Manage Elasticsearch backends and have basic experience in Kubernetes cloud deployment.
Full-Stack Development: Develop large-scale software projects with frontend-backend separation, including RESTful API and GraphQL interfaces.
Frontend Expertise: Complex frontends built with Node.js and Python (Django) alongside React/Vue, as well as developing visualization component libraries.
Digital Interactive Art & HCI
Tools & Technologies: Utilize Unity 3D, Unreal on VR/XR, TouchDesigner, and Arduino for data visualization and interactive experiment design, along with parametric model generation, complemented by 3D assets created in Blender.
Motion Capture: Experience in motion capture technical direction and data processing.
HCI Data Processing: Implement tracking and process data related to HCI.
Data Analysis: Perform preliminary data analysis using R and Processing, currently studying...
Research Experience
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2024: Analysing crowd movement in different scenarios using virtual reality technology
Imperial College London, Centre for Transport Engineering and Modelling
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2023: Immersive and Non-Linear Narrative Spaces Based on New Materialism Using Parametric Generation
Royal College of Art, Exhibited at the Centre Pompidou, French, IRCAM Forum AR/VR Unit
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2020: Mobile Game Player Lifecycle Analysis Fusing Entity Features and Sequence Information
Institute of Automation, Chinese Academy of Sciences, joint research project with Microsoft Research Asia
Project and Internship Experience
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2024: Private Domain Trusted Knowledge Base
Data Space Research Institute, Hefei National Comprehensive Science Center
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2021: Data Hub Visualisation Component Library
Front-End Developer Internship, Tencent Beijing
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2020: Xiaoyi River Water Quality Simulation Monitoring Platform
Beijing Key Laboratory of Intelligent Communication Software and Multimedia
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2019: Camera-based Visual Capture Interactive Game
Interaction Design Programmer Internship, Face++ Research Institute
Academic Activities/Exhibitions
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2024: Student Reviewer, Digital Humanities Research
Renmin University of China Digital Humanities Research Center
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2023: Flux Wave: Bounce, Digital Showcase Fashion AR & VR
22 July, 2023
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2023: RCA2023 degree show at Battersea & Kensington
30 June - 3 July 2023
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2023: IRCAM Forum AR/VR Unit, Centre Pompidou, French
March 29 - 31, 2023